Game Development Community

Making hand-drawn 2d animated sprites

by Takara Mitsumi · in Torque Game Builder · 11/02/2009 (7:40 pm) · 2 replies

Hi, I'm trying to find a tutorial that shows how to make a 2D animated sprite from scratch (ie: hand drawn on a piece of paper or drawn with a tablet). Who is the artist that did the art of the blue ninja running? Do they have a website that gives a step by step tutorial about how they did that spritesheet? thanks in advance.

#1
11/04/2009 (7:51 am)
I understand that you are a skilled artist and know how to draw and animate 2D cartoons "retro" style (pen and paper).

2D game graphic is not so much different. You draw all your animation cells and place them in a grid (aka sprite sheet). Each cell in the grid must be of the same size. TGB has a tool that can interpret the sprite sheet and create the animation by playing the pictures in a sequence.

Depending on what technique you are familiar with when you draw, you can either use a tablet and Photoshop, Gimp (free) or any other painting program to draw each cell and then mount them into a sprite sheet.

Or you can use a vector based program such as Illustrator, Inkscape (free) or similar vector drawing programs. Since TGB only accepts bitmaps you need to rasterize your vector art before you import it to TGB.

I would also recommend you to post the question in the forum: "Artist Corner". I have seen they have discussed different programs to create sprite sheets.

Good luck and I'm looking forward to see your art...
#2
11/04/2009 (12:38 pm)
Thanks for your reply. I will check the art thread. To be honest, I didn't notice there was an art thread. I'm sorry for starting this thread in the wrong forum. If a moderator would like to move this to the appropriate forum, then please do. Thanks!