Networking through External / 3rd Party Networking Library
by Rick Simmons · in Torque Game Engine Advanced · 11/02/2009 (5:11 pm) · 0 replies
Greetings to all,
We've got an existing MMO server infrastructure and are looking at using Torque 3D for a new project. The server works great, is stable and scales well - so we'd like to keep the server for the new project.
I'm wondering if anyone has had experience integrating Torque 3D with an external networking library - either by using a proxy approach where the external libs pass data to the existing networking methods, or completely replacing the existing methods (or some other approach?).
Thank you in advance for any advice or suggestions.
Rick
We've got an existing MMO server infrastructure and are looking at using Torque 3D for a new project. The server works great, is stable and scales well - so we'd like to keep the server for the new project.
I'm wondering if anyone has had experience integrating Torque 3D with an external networking library - either by using a proxy approach where the external libs pass data to the existing networking methods, or completely replacing the existing methods (or some other approach?).
Thank you in advance for any advice or suggestions.
Rick
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