Triggering sounds
by Craig Lallathin · in Torque Game Engine Advanced · 11/02/2009 (4:01 pm) · 1 replies
how do I make an invisible trigger to "trigger" sounds? I'm trying to make it to where when you hit the trigger play the sound I want like an epilogue. Any suggestions would be much appreciated.
Associate Steve Acaster
[YorkshireRifles.com]
Also playSound2D("my_sound_profile");
Also create an object (sound emitter in this case) and call a objectID_or_name.dump(); to see what functions relate to it.