Game Development Community

Triggering sounds

by Craig Lallathin · in Torque Game Engine Advanced · 11/02/2009 (4:01 pm) · 1 replies

how do I make an invisible trigger to "trigger" sounds? I'm trying to make it to where when you hit the trigger play the sound I want like an epilogue. Any suggestions would be much appreciated.

#1
11/02/2009 (4:27 pm)
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Also playSound2D("my_sound_profile");

Also create an object (sound emitter in this case) and call a objectID_or_name.dump(); to see what functions relate to it.