Game Development Community

Missing a Behavior Field in Editor.

by rennie moffat · in Torque Game Builder · 10/27/2009 (5:55 pm) · 2 replies

I have made this code, but it continually will not show my SpacerBackward in my behaviors window. What gives?
if (!isObject(SpacerTronicsControls))
{
   %template = new BehaviorTemplate(SpacerTronicsControls);
   
   %template.friendlyName = "SpacerTronicsControls";
   %template.behaviorType = "Input";
   %template.description  = "Spacer Tronics Controls";
  
   %template.addBehaviorField(SpacerLeft, "Turn Spacer Left", keyboard, "left");
   %template.addBehaviorField(SpacerRight, "Turn Spacer Right", keyboard, "right");
   %template.addBehaviorField(SpacerForward, "Apply Positive force vector", keyboard, "up");
   %template.addBehaviorField(SpacerBackward, "Apply Negative force vector", keyboard, "down");
   
   %template.addBehaviorField(PositiveVelocity, "Vector controling posVel", float, -25);
   %temlpate.addBehaviorField(NegativeVelocity, "Vector controling NegVel", float, 25);
   %template.addBehaviorField(RotateLeft, "Rotation/Turn Speed Left", float, -25);
   %template.addBehaviorField(RotateRight, "Rotation/Turn Speed Right", float, 25);
 }

About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.


#1
10/27/2009 (6:46 pm)
It is keybind, not keyboard and as you can see on the missing highlighting in line 15 it should be template.
#2
10/27/2009 (8:01 pm)
Oops.
Thanks.