Animation set needed ($200)
by Ted Southard · in Jobs · 10/26/2009 (11:45 pm) · 1 replies
I am working on an MMO demo that is due in three weeks and am in need of animations to be applied to a model. The model is already created and textured, so all that is needed is rigging and animation. It is a quadruped animal somewhere between a rhino and a dinosaur in movement (reference videos would best be a rhino, which is the closest real-life analog).
The creature's name is the Bony Charger, and it is a herd animal with buck-teeth (used for eating grubs). It is normally docile, though can fight aggressively when angered. It's home are rocky hills with scrub and grass (and grubs). It looks like so:

The animations needed are:
This animation is needed for a model being imported into T3D, so the sequences would need to be named for referencing, unless you can export to DSQ- should be read by T3D fine(not entirely sure about that). The timeframe for this work is a week, and I require all source materials (.dae and any max/maya/xsi files used for creating the animations).
Please have some samples to review before I pick you, and please only reply if you are serious about the work. I understand that the amount being offered is not as much as what animation would usually go for, but our budget as an Indie is very much smaller than normal, so we can offer only that and due credit. Payment is offered by PayPal upon receipt of final materials. You can contact me at Ted -at- DigitalFlux -dot- com.
Thank you, and I look forward to your response.
The creature's name is the Bony Charger, and it is a herd animal with buck-teeth (used for eating grubs). It is normally docile, though can fight aggressively when angered. It's home are rocky hills with scrub and grass (and grubs). It looks like so:

The animations needed are:
- Idle: Basically just a lazy grazing animation (maybe 2 seconds), cyclic.
- Walking: Simple walk cycle.
- Running/Charging: Simple run cycle.
- Tail Swipe: The creature has a spiky tail, and whips it forward towards its target (either direction is fine). Needs to be cyclic (for resetting the position).
- Bite: Leans forward to bite the target. Also needs to be cyclic like the Tail Swipe.
- Death: Nothing epic or fancy- it weighs about a ton, so when you kill it, it's just going to fall forward to die. Doesn't need to be cyclic, for obvious reasons ;)
This animation is needed for a model being imported into T3D, so the sequences would need to be named for referencing, unless you can export to DSQ- should be read by T3D fine(not entirely sure about that). The timeframe for this work is a week, and I require all source materials (.dae and any max/maya/xsi files used for creating the animations).
Please have some samples to review before I pick you, and please only reply if you are serious about the work. I understand that the amount being offered is not as much as what animation would usually go for, but our budget as an Indie is very much smaller than normal, so we can offer only that and due credit. Payment is offered by PayPal upon receipt of final materials. You can contact me at Ted -at- DigitalFlux -dot- com.
Thank you, and I look forward to your response.
About the author
Started with indie games over a decade ago, and now creates tools and tech for games. Currently working as a contractor for startups and game studios.
Torque 3D Owner Ted Southard