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Support for subsurface scatteriing

by ZeroC · in Torque 3D Beginner · 10/25/2009 (11:48 am) · 1 replies

Does Torque 3d have support for subsurface scattering? I've noticed that the material editor has several other texture layers besides diffuse, normal map and specular map. If it doesn't have support that can this be implemented?