Game Development Community

Newton Mode Flags

by Brian Mayberry · in Torque 3D Professional · 10/23/2009 (10:51 am) · 2 replies

So this week I thought I might try my hand at some Torque script and set 3D Max aside for a change of pace. (Was bound to happen eventually, right?) I managed to wade my way through the RTS Prototype tutorial and did a little living room dance.

Long story short, I since discovered that the camera set in newton mode marks a difference between an armature game look/feel and a slick professional one. I even managed to enable the fabled "Tether Mode," but I cannot for the life of me determine where or how to change the newton mode flags to reduce the "Vomit-Vision," if that's even possible. (My hunch is to alter the Camera.force value) I spent quite a bit of time on it last night, but came away confused, can anyone here point me in the right direction?

Thanks!

#1
10/26/2009 (5:19 pm)
In case anyone else came looking for these flags, they are indeed exposed in the world editor. :P
#2
10/26/2009 (5:48 pm)
The newton mode is perfect for recording demos. The motion looks even better than some hastily placed camera paths.