Textures appear great with WorldEditor but not in my game [SOLVED]
by Isidoros · in Torque Game Engine · 10/23/2009 (10:19 am) · 0 replies
I have created a simple rock item. Inside the WorldEditor the texture of the rock is what Iam expecting (screenshot here)! When I use the rock inside my mission the texture has not the same quality (screenshot here).
Just to note that I have written my own "common" (and ofcourse "control") scripts. Any ideas how to solve this? Can the problem be a $pref variable that I have not added in my prefs?
EDIT (solved):
Ok I found it. I had added these OpenGL preferences:
I don't know which of them causes the problem. I REMOVED them and its ok now even the skybox edges (check the second link I gave and notice the sky on the right, above the hill-you can see the edge of the sky box)!
Just to note that I have written my own "common" (and ofcourse "control") scripts. Any ideas how to solve this? Can the problem be a $pref variable that I have not added in my prefs?
EDIT (solved):
Ok I found it. I had added these OpenGL preferences:
$pref::OpenGL::gammaCorrection = "0.5"; $pref::OpenGL::compressionHint="GL_DONT_CARE"; $pref::OpenGL::textureAnisotropy = "0.3"; // -->mipmapping levels-values 0 to 5 $pref::OpenGL::mipReduction="3"; $pref::OpenGL::interiorMipReduction="2"; $pref::OpenGL::skyMipReduction="3"; // <--
I don't know which of them causes the problem. I REMOVED them and its ok now even the skybox edges (check the second link I gave and notice the sky on the right, above the hill-you can see the edge of the sky box)!
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