Game Development Community

Full body or belnd for run animations?

by David McDonald · in Artist Corner · 10/21/2009 (6:33 pm) · 2 replies

Hi folks,
Kinda new to the blend animation side of things so seeking a little advice.

I'm using T3D & 3DS Max. I will have multiple characters/players running and walking and I want them to be able to perform certain actions while moving. For example when running the top part of the body should have the arms swinging in the run. If they hit the wave button, they continue running but the top half animates a wave, then reverts back to the previous animation.

I assume I need:
Lower body run/walk animations
Blended upper body other actions - wave, shoot etc.

My question is how to combine the upper and lower blend animations for the standard run/walk etc. I can see in the character cs files for the default player where the animations (DSQs) are associated with the name (run, root etc). This doesn't show the additional animations though.

Is there a trick to adding 2 animations to the one animation name or do I need to get into the nuts and bolts of the source and alter something?

Cheers.

#1
12/10/2009 (2:52 am)
"Is there a trick to adding 2 animations to the one animation name"

Yes. Combining DSQ animations to blend with each other is called a Thread. For each Thread can have multiple DSQ animations to blend with. I am not sure if torque3d has a thread system in its Shape Editor yet. Its good to use showtools if you can if using dts exporter in 3ds max 2009 or below. 3ds max 2010 export seems to not work in showtools from my understanding.

Other resource guides here:
http://docs.torquepowered.com/artist/official/3D%20Studio%20Max/Animation.html
http://www.torquepowered.com/documentation/artist

Some google answers:
http://vimeo.com/7893100
http://www.torquepowered.com/community/blogs/view/18087
#2
12/10/2009 (12:15 pm)
Just to reiterate what Ben linked to
docs.torquepowered.com/artist/official/3D%20Studio%20Max/Animation.html
Sometime ago "Sequences types used by the the default game character:" section of that link really helped me understand which nodes to animate, and Blends, etc - and I don't even use Max.