Glow bug
by Ivan Mandzhukov · in Torque 3D Professional · 10/21/2009 (5:41 pm) · 1 replies
What happens:
I create several StaticShapes in a *.mis file. All of them use ifl animation and use glow. We are in Basic Lighting.(I haven't tested this in AL).
If the engine is started at 800 X 600 (non fullscreen) and switched at runtime using options to 1024 X 768 (Fullscreen) and then hit "Play" after the mission is loaded only one instance of the StaticShape is created although I've made 5 instances of it in the mis file.
If I remove the glow of the StaticShape and repeat the above operation the problem has gone and all 5 instances of the StaticShape are created.
This scenario happens every time I give it a try.
I create several StaticShapes in a *.mis file. All of them use ifl animation and use glow. We are in Basic Lighting.(I haven't tested this in AL).
If the engine is started at 800 X 600 (non fullscreen) and switched at runtime using options to 1024 X 768 (Fullscreen) and then hit "Play" after the mission is loaded only one instance of the StaticShape is created although I've made 5 instances of it in the mis file.
If I remove the glow of the StaticShape and repeat the above operation the problem has gone and all 5 instances of the StaticShape are created.
This scenario happens every time I give it a try.
Torque Owner Ivan Mandzhukov
Liman3D
Changing resolution multiple times (runtime) is confusing the whole movelist (and movemanager).
I press up,the player goes left...or goes without anything pressed.
Sometimes it stucks at place and only triggers function correctly.
EDIT: RESOLVED -> my fault (network issues)