Portals from Collada/DTS itself...
by Thomas Bang · in Torque 3D Beginner · 10/21/2009 (6:15 am) · 4 replies
Why can we place Portal Zones directly in the World Editor? It would make more sense to create portals inside the modeling package. This way the portal can be placed much more precise. And the polygons of the portals have to be named like
portal_main
portal_secondEntry
portal_SmurfVillage
whatever...
Currently it is not funny to work with portal zones.
portal_main
portal_secondEntry
portal_SmurfVillage
whatever...
Currently it is not funny to work with portal zones.
#2
There you can find the objects "Zone" and "Zone Portal".
Place a zone to encapsulate some of your objects.
Make a second zone and encapsulate another set of objects. Then create a Zone Portal to combine these two zones.
03/12/2010 (12:55 am)
Easy. Open your "Object Editor". Go to Library->Level->Level. There you can find the objects "Zone" and "Zone Portal".
Place a zone to encapsulate some of your objects.
Make a second zone and encapsulate another set of objects. Then create a Zone Portal to combine these two zones.
#3
03/12/2010 (12:56 am)
But the world editor has no orthogonal views. It makes no fun to place zones and zone portals correctly.
Torque 3D Owner Robert Banks
Columbia College Chicago
Robert Banks
Columbia College Chicago