Game Development Community

interior light question

by Dion Bailey · in Torque Game Engine · 04/27/2003 (10:58 am) · 2 replies

im using world craft for my interior scene. I follwed the instructions in the world craft tutorial in the torque documentation. But my omni lights arnt working.

in the instructions it said to just place the entity and set the properties such as falloff.

I did that but when i load my interior its not lit. instead the whole room is invisible, however if i carve a hole in one of the walls then i get the default ambient light.

i need a point light for the lamp in my interior.

does it sound like i missed something?

#1
04/27/2003 (6:21 pm)
Have you taken a look at bhouse.map in fps/data/interiors/evil1/fairfax? That is a sample of how to use a light_omni

BTW: for now you are going to have to leave a hole in one of the walls (has to do with how the engine determines what is visible). I think the current recommendation is to simply make it a 1x1 hole in an obscure top corner of your map.
#2
04/29/2003 (6:12 pm)
Thanks Matthew. much appriciated