Standards for reporting Performance?
by Scott Peal · in Torque 3D Professional · 10/19/2009 (2:51 pm) · 1 replies
Hey GG and fellow community members:
After reading this chaps thread (www.garagegames.com/community/forums/viewthread/104149) I was wondering if we could get a standard way we could all run some test mission on our PC's then submit the results to the community. This way we could build up some database of acceptable minimum PC's hardware needed. It could be a simple mission file with a bunch of generic poly's or several mission files representing different complexities. Then this same set of test missions could be used to gauge improvements from one version release to the next. (hum six-sigma anyone?)
The mission files could include a way to grab all the stats and put them into a standard file format.
BTW, my test results on one of our computers:
Motherboard: ASUS CG5290
CPU: Intel Core i7 920 @ 2.67GHz (8 cores)
RAM: 9 GB
OS: Vista 64-bit
Video: NVidia GeForce GTX260
T3D Version: 1.0.1
CPU usage without T3D running: 1-3%
CPU usage with empty room and walking around: 14-16%
CPU usage with empty terrain and walking around: 14-16%
Net CPU usage for T3D: 11-15%
No notable difference for basic verses advanced lighting.
After reading this chaps thread (www.garagegames.com/community/forums/viewthread/104149) I was wondering if we could get a standard way we could all run some test mission on our PC's then submit the results to the community. This way we could build up some database of acceptable minimum PC's hardware needed. It could be a simple mission file with a bunch of generic poly's or several mission files representing different complexities. Then this same set of test missions could be used to gauge improvements from one version release to the next. (hum six-sigma anyone?)
The mission files could include a way to grab all the stats and put them into a standard file format.
BTW, my test results on one of our computers:
Motherboard: ASUS CG5290
CPU: Intel Core i7 920 @ 2.67GHz (8 cores)
RAM: 9 GB
OS: Vista 64-bit
Video: NVidia GeForce GTX260
T3D Version: 1.0.1
CPU usage without T3D running: 1-3%
CPU usage with empty room and walking around: 14-16%
CPU usage with empty terrain and walking around: 14-16%
Net CPU usage for T3D: 11-15%
No notable difference for basic verses advanced lighting.
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