Building beta in Xcode
by David Reynolds · in iTorque 2D · 10/19/2009 (1:02 pm) · 3 replies
I can't seem to figure out how to build it. I'm working with the Xcode project (not the iphone one) and I'm getting hundreds of errors. Most are a repeat of the following:
'<anonymous>' has incomplete type
Invalid use of 'ALvoid'
Too few arguments to function 'ALenum alGetError(<type error>)'
Can someone post the steps needed to compile this thing?
'<anonymous>' has incomplete type
Invalid use of 'ALvoid'
Too few arguments to function 'ALenum alGetError(<type error>)'
Can someone post the steps needed to compile this thing?
#2
Anyways thanks for your help.
10/19/2009 (2:00 pm)
I played around with it a bit more. Turns out I needed to use GCC 4.0 instead of 4.2. After changing that it worked without fixing the path to the OpenAL framework. Even though the framework shows up red in Xcode.Anyways thanks for your help.
#3
10/19/2009 (2:18 pm)
Glad it worked out! Normally the 4.2 errors are stdint.h ones so good to see theres another possible cause of missing framework errors.
Associate Sven Bergström
Luma Arcade
Delete the OpenAL.framework from the "Frameworks" folder. Right click on the target and select "General" tab. Select the little plus icon from the bottom left, and then look under iPhone OS frameworks and find the openAL framework.
OR, readd the framework that TGB is using (in the engine folder).
If this stops the AL related errors, the rest of the frameworks might be trashed too, and you will need to readd all the other frameworks.