How to release the finished game and which steps do i have to do?Thanks
by FanZhang · in Torque Game Engine Advanced · 10/19/2009 (8:32 am) · 5 replies
How to release the finished game and which steps do i have to do?Thanks
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#2
10/23/2009 (2:08 am)
Now my problem is after i remove the *.cs files and just reserve the .dso files but the console said missing the *.cs.How should i do?
#3
10/23/2009 (6:01 am)
I use the torsion to generate the dso in TGEA 1.7.0,some one said that has the bug about releasing games?
#4
10/24/2009 (9:26 pm)
You're generating dso's from torsion? Just run the game once and play through, gotta make sure it's stable anyways.
#5
10/24/2009 (11:42 pm)
ok.thnks:)
Torque Owner Daniel Buckmaster
T3D Steering Committee
Well, it looks like you've been running into problems with getting rid of the CS files, whish was the first thing I was going to suggest ;P. Apart from that, you just need to package up the example folder (or whatever you've renamed it) and redistribute it to people.
It's a good idea to clean that folder up a bit - remove debug executables and DLLs you've compiled, remove folders like starter.racing and tutorial.base which you're not using, and remove anything else like the .bats and GettingStarted.pdf which you don't need players to have.
If you mean what to do after you've done all that, well, it really depends on how you're distributing your game. You might look for some installer software so you can package the game up into an installer.