Game Development Community

character not showing up in shape editor but in game

by venturi · in Artist Corner · 10/18/2009 (2:01 pm) · 5 replies

Hello community, I am new to torque.

I am hoping someone out there can help me resolve some issues i am having. I am at work right now with higher ups breathing down my neck to make this stuff work lol.

After a lot of struggling I have managed to make DTS and DSQ files. The problem i am having is My character models show up in game, or the terrain editor, but they do not show up in the Shape editor. I am playing with my LOD's and I am thinking that its an LOD issue somewhere. I can change the LOD and make my models appear in the shape editor but not in game.....arrrrggh lol. I dont know if it is important to have it show up in the shape editor, as long as i can see it in game.

The other problem i am having is with Dsq's I have finally figured out that i need to have all my nodes import in in order for my sequence to work. I actually attached a sequence to one of my models in the shape editor....but when i run the animation, the nodes move but the skin or mesh stays in the place and does not move with the nodes....did i set up my animation wrong?

#1
10/18/2009 (2:41 pm)
Is this with Torque3D? When your mesh shows up in game, is it the correct size? I was having a problem similar to this because when imported into the engine it was actually really small, and so in the shape editor it wouldn't show up due to the LODs and then in the game it would only show up after scaling it up quite a bit.
#2
10/18/2009 (2:45 pm)
lol my character is GOD size hes huge. I am not proficient enough in 3d max to re rig and re skin my model. the artist i have working on that will be in on monday. I am working with what i have for now. I can bring him in and scale him down. i have been able to bring in static stuff, but i must be able to get the animation stuff to work. In max, i collapsed the skin modifier into an editable mesh, and he exported, but i am wondering if that is the reason his animations are not working right.
#3
10/18/2009 (6:09 pm)
I just found that yes, it was the skin modifier. I collapsed it to an editable mesh, thats why it didnt work. I added a mesh select before the Skin modifier that someone here suggested and it exported. The animation works with the character now.

I still cannot figure out how to make this particular model appear in the shape editor and in game. when i change LODs on the material. Its either it shows up in game and not hte shape editor or vice versa.
#4
10/18/2009 (6:38 pm)
Venturi, I replied to your email. I'll wait on your reply.
#5
10/19/2009 (11:57 am)
I have managed to make some progress, the only issue left is I think is an LOD issue.

I think my character shows up in game and not the shape editor because of his huge size. We are resizing and reskinning him in max. Hopefully that will fix things. Thanks for the help. if anyone else has come across this problem, please post up.