How do I build up the game with all the folders and .exe
by Emil Bechmann · in Torque Game Engine · 10/18/2009 (7:30 am) · 6 replies
Do I take anything out from the example folder or what must I do?
I'm confused.
I'm confused.
#2
10/18/2009 (9:37 pm)
You should be able to delete quite a bit. If you've just modified starter.fps for your game, you can delete the starter.racing, demo and show folders. You can also delete all the .bat files, unless you want users to have them. Might be a good idea to delete any debug EXEs or DLLs that you've compiled into the folder. And if you don't want people messing around with your scripts, delete all the .cs files, leaving all the compiled .cs.dsos behind.
#4
10/19/2009 (2:27 am)
Didn't mean to be rude or anything ;). Leaving all that in won't really affect anything, even space-wise, since most of them are pretty small. It's just that for a 'release' sort of thing, it's nice to have a nice clean directory without stuff that's not relevant to your game.
#5
But that's still not an excuse for me not thinking about the .bat files and .cs files that could be taken out for a release version. :)
10/19/2009 (4:18 am)
No problem Daniel, I spoke too soon without fully thinking of what could be taken out, Ive gotten a little too used to the MGSK dir setup...But that's still not an excuse for me not thinking about the .bat files and .cs files that could be taken out for a release version. :)
#6
10/19/2009 (7:11 am)
Man, thanks!
Torque Owner CSMP
MP Studios
Note: Test your renamed example folder before you give it out because you may run into hardcoded path issues if you have used the example folder in any paths.