How do I pause a TGB game?
by Robert Carroll · in Torque Game Builder · 10/17/2009 (5:05 pm) · 6 replies
Hi, Im trying to find out how to pause my game I tried The pause mini-tut where you put the code at the end of game.cs and the .gui way. Is there a behavior that pauses it?
About the author
Stay Up all night playing PS3 ;) add me PSN: RCBASEBALL13.
#2
10/17/2009 (8:19 pm)
Thank you Thank you Thank you, I stayed up half the night trying to get it to pause with the GUI, THNX!!!
#3
10/17/2009 (9:58 pm)
no prob bob.
#4
=============================================
if (!isObject(Quit))
{
%template = new BehaviorTemplate(Quit);
%template.friendlyName = "Quits The Game";
%template.behaviorType = "Scene";
%template.description = "Clicking on the object causes Quit";
}
function quit::onBehaviorAdd(%this)
{
%this.owner.setUseMouseEvents(true);
}
function quit::onMouseDown(%this, %modifier, %worldPos)
{
%this.quit();
}
===========================================
Im a newbie :)
10/17/2009 (10:41 pm)
Do you know how to turn this into a Quitgame?=============================================
if (!isObject(Quit))
{
%template = new BehaviorTemplate(Quit);
%template.friendlyName = "Quits The Game";
%template.behaviorType = "Scene";
%template.description = "Clicking on the object causes Quit";
}
function quit::onBehaviorAdd(%this)
{
%this.owner.setUseMouseEvents(true);
}
function quit::onMouseDown(%this, %modifier, %worldPos)
{
%this.quit();
}
===========================================
Im a newbie :)
#5
Instead, you just want to call the system "quit();" function.
10/18/2009 (1:06 am)
By using "%this.quit();" you are calling a function called "quit" in your behavior.function quit::quit( %this )
{
}Instead, you just want to call the system "quit();" function.
function quit::onMouseDown( %this, %modifier, %worldPos )
{
quit();
}
#6
10/18/2009 (1:14 am)
Thnx
Torque Owner RollerJesus
Dream. Build. Repeat.
if (!isObject(PauseBahavior)) { %template = new BehaviorTemplate(PauseBahavior); %template.friendlyName = "Pause Game"; %template.behaviorType = "Scene"; %template.description = "Pause and unpause the game"; %template.addBehaviorField(pauseKey, "The button to pause the game", Keybind, "keyboard P"); } function PauseBahavior::onBehaviorAdd(%this) { if (!isObject(moveMap)) return; moveMap.bindCmd( getWord(%this.pauseKey, 0), getWord(%this.pauseKey, 1), "pauseGame();", ""); $isPaused = false; } function pauseGame() { if($isPaused) { $timescale=1; } else { $timescale=0; } $isPaused = !$isPaused; }Something like this? Copy it into a script file in your behaviors directory and add it to your player.Give it a shot and let me know.