Game Development Community

Playing T3D within a browser... The whole story?

by Ken Knudsen · in Torque 3D Professional · 10/17/2009 (10:05 am) · 5 replies

Hi there, I'm trying to understand everything behind the ability to play a game in the web browser. As I see it right now, the end user has to download the full 'package' of game files in order to play the game within the browser. I initially thought they could just hit 'your' website, install the activeX control (just the plugin) and then play the game without needing to download the whole game (which then they could just play on their machine as normal). So what is the actual functionality behind the 'play in web' feature of T3D? Do they need to download all the games' files or can they just register the activeX control and play on a 'server' machine?

Thanks for any info!

#1
10/17/2009 (8:14 pm)
The stock play in web feature of T3D works by installing the game files and browser plugin. The installed game is then played in the browser via the plugin.
#2
10/17/2009 (8:20 pm)
Okay, so it's not meant as a pure thin client then where one server has the full install and many clients just use the plugin and play through the browser. If this is the case, I'm just trying to figure out the use for it since playing it anywhere except from the machine I installed it on is useless. Since I have the game installed, I would just start the regular executable.
#3
10/17/2009 (11:30 pm)
The use is the same as for QuakeLive or Battlefield Heroes: tighly link it against Web 2.0 content / facebook etc
#4
10/18/2009 (12:30 am)
Quote:Okay, so it's not meant as a pure thin client then where one server has the full install and many clients just use the plugin and play through the browser.

Do you mean the rendering occuring on the server and the clients interacting with that like RDP or Terminal Server? Otherwise, there's no way to get around having content on the drive of the machine with the browser, even if you created a nifty streaming scheme, unless you just stuffed the machine's memory full.
#5
10/18/2009 (9:49 am)
Okay, I'm starting to see how one would use it now, Thanks!