Ever love an old game so much....
by Frederick · in Game Design and Creative Issues · 08/07/2001 (12:38 pm) · 104 replies
... that you would look into trying to build a sequel?
Despite the fact that you could never hope to land a proper liscence to use the story material (and thus, never get paid... or worse)
Some old friends keep moaning about a long past mech game and its lack of updates.
Ive got half a mind to try and do something about it, but the other half says the first half has lost its sanity :p
Bleh, Im just rambling now.
Anyone got opinions?
Despite the fact that you could never hope to land a proper liscence to use the story material (and thus, never get paid... or worse)
Some old friends keep moaning about a long past mech game and its lack of updates.
Ive got half a mind to try and do something about it, but the other half says the first half has lost its sanity :p
Bleh, Im just rambling now.
Anyone got opinions?
About the author
#42
08/19/2004 (9:38 pm)
Jase- same. Once I get Torque, I'm gonan tyr and create a true Chrono Triger game. It won't be foor money, it'll be freeware for the fans of the series.
#43
08/19/2004 (9:42 pm)
Or, I'm think abotu eventualy releasign a sequal to Herectic, a clasic fantasy themed fps. I just need to find out who owns the the seriesand if they woudl consider letign me re-make it or release a second.
#44
- Carmageddon (the original one)
- Midi-Maze (already have a prototype for this)
There are so many cool games from the past - if I only remember all those cool games written for the Super Nintendo - wow.
Cheers,
Martin
08/20/2004 (12:45 am)
- Terminal Velocity (I'm right now developing this one)- Carmageddon (the original one)
- Midi-Maze (already have a prototype for this)
There are so many cool games from the past - if I only remember all those cool games written for the Super Nintendo - wow.
Cheers,
Martin
#45
08/20/2004 (5:41 pm)
Joe: it is id software out of irving texas. the demo is still available, and are know for taking in indie developers that prove there stuff.*hint*hint*
#46
08/20/2004 (5:46 pm)
Way to revive a 3 year old thread lol!
#47
www.gamasutra.com/features/designers_notebook/20000331/
www.gamasutra.com/features/20020208/adams_01.htm
for those of you that want to do a sequal, do us and yourself a favor and read these before trying to do a sequal.
Scott
08/20/2004 (5:47 pm)
www.gamasutra.com/features/designers_notebook/19980313.htmwww.gamasutra.com/features/designers_notebook/20000331/
www.gamasutra.com/features/20020208/adams_01.htm
for those of you that want to do a sequal, do us and yourself a favor and read these before trying to do a sequal.
Scott
#48
SHMUPS rule! my absolute favorite genre...if you get the chance have a look at Kamui ( http://www9.big.or.jp/~jill/siterskain/soft/data/kamui/Default.htm ) ... It's a vertical layer section/rayforce inspired shmup by a small Japanese shareware developer by the name of SiterSkain ... a great little gem of a game :D
08/27/2004 (9:18 am)
Quote:
I'm a big shmups fan (side-scrolling shooters). I've done a few quasi-remakes, mostly blurring a few games together into one. (My current project is an combination of Irem's R-Type and Tecnhosoft's Thunderforce. Though, since I believe Tecnhosoft no longer exists, I could probably make a direct sequel to TF and not get in trouble. The same goes for the Heroz Zwei game that was mentioned above. That would require some research, though.)
SHMUPS rule! my absolute favorite genre...if you get the chance have a look at Kamui ( http://www9.big.or.jp/~jill/siterskain/soft/data/kamui/Default.htm ) ... It's a vertical layer section/rayforce inspired shmup by a small Japanese shareware developer by the name of SiterSkain ... a great little gem of a game :D
#49
Just for the record, I'm not planning on actually doing a sequal, its just a fun thing to think about if I were able to do a one. Of course there are laws and other legal matters that come to hand if someone were to do an unauthorized sequal. So, like said, it remains merely a dream.
-Jase
08/27/2004 (3:29 pm)
Quote:for those of you that want to do a sequal, do us and yourself a favor and read these before trying to do a sequal.
Just for the record, I'm not planning on actually doing a sequal, its just a fun thing to think about if I were able to do a one. Of course there are laws and other legal matters that come to hand if someone were to do an unauthorized sequal. So, like said, it remains merely a dream.
-Jase
#50
Adams can be fun...particularly the annual twinkie reports...but often I find him a bit petty anymore.
I absolutely find it completely moronic that Adams finds fualt with the game reminding the player what the controls do...particularly concerning PC games
I don't have all the time in the world to sit an play a 50+ hour game in one sitting, further I often find that the defualt key bindings do not suit my tastes...and now, especialy on PC games where you have over a hundred keys (but only a dozen or so are bound to actions) and for large streaches of the game some of those key bound action are rarely if ever used...to experimently hunt and peck, or even drop back into the configuration menu to find what keys I need to use pulls me out of the game far faster then any pop-up text, spoken line of dialog, helpful in game reminder ever could.
08/28/2004 (12:24 am)
Quote:
www.gamasutra.com/features/designers_notebook/19980313.htm
www.gamasutra.com/features/designers_notebook/20000331/
www.gamasutra.com/features/20020208/adams_01.htm
for those of you that want to do a sequal, do us and yourself a favor and read these before trying to do a sequal.
Scott
Adams can be fun...particularly the annual twinkie reports...but often I find him a bit petty anymore.
Quote:from here: http://www.gamasutra.com/features/20040611/adams_01.shtml
In Metal Gear Solid, Commander calls Snake on the walkie-talkie and says something like "Snake, to open the hatch press A on the control pad." Huh? In real life no one would refer to a control pad, because it's outside of the game's world.
I absolutely find it completely moronic that Adams finds fualt with the game reminding the player what the controls do...particularly concerning PC games
I don't have all the time in the world to sit an play a 50+ hour game in one sitting, further I often find that the defualt key bindings do not suit my tastes...and now, especialy on PC games where you have over a hundred keys (but only a dozen or so are bound to actions) and for large streaches of the game some of those key bound action are rarely if ever used...to experimently hunt and peck, or even drop back into the configuration menu to find what keys I need to use pulls me out of the game far faster then any pop-up text, spoken line of dialog, helpful in game reminder ever could.
#51
08/28/2004 (12:26 am)
I loved the Pilotwings jetpack quite a bit ;)
#52
Crystalis, Chrono Trigger, Actraiser, Soul Blazer... :)
That's would be fun. If I ever get the resources, I just might try to get the license necessary for one of these and do it :)
08/30/2004 (8:44 am)
Whew. There's a bunch of sequals I'd like to try my hand at -Crystalis, Chrono Trigger, Actraiser, Soul Blazer... :)
That's would be fun. If I ever get the resources, I just might try to get the license necessary for one of these and do it :)
#53
I've always wanted to work with the Treasure games. Things like Sin & Punishment, Radiant Silvergun (thanks to Melv for that link), Bangai-o, Guardian Heroes, Ikaruga, and Dynamite Headdy.
08/30/2004 (9:25 am)
Actraiser was an excellent game! The Uncharted Waters games were excellent as well (I, II: New Horizons, III: Coasta del Sol, IV: Porto Estado, Online.I've always wanted to work with the Treasure games. Things like Sin & Punishment, Radiant Silvergun (thanks to Melv for that link), Bangai-o, Guardian Heroes, Ikaruga, and Dynamite Headdy.
#54
Glez
07/19/2005 (9:19 am)
I agree that Actraiser should have an equivalent sequel (not just an action-only one). But the one game I want to sequelize is Command&Conquer: Renegade -- my favorite FPS/strat of all time. I still play it some 4 or 5 years after first picking it up, and still love it to death. Why? Something about being able to destroy the enemy's base building by building, with each building representing a different inconvenience to the opposing team. In what other game can you say "Because of my amazingly slick moves over the past 2 minutes, 30 guys on the opposing team can no longer build vehicles!" or buy snipers or have their base defended by a giant tower or what have you. The pvp aspect is great, the vehicles are great, the buildings are great, and the control is great. Why did they cancel the sequel? Because they got eaten by the evil EA Games who believe in nothing but sports games (which I hate) and The Sims (which is really just where they also ate Maxis). I've yet to see an FPS with a similar system to Renegade, and so, after boring with each new FPS (which usually takes a week or two), I always end up back in Renegade. The most sequel-worthy game IMO of all time! *gasp* Glez
#55
07/19/2005 (9:27 am)
I've always wanted to make a sequel to Breath of Fire I & II... start up where 3 fumbled... those two SNES games are my favorite games :)
#56
I'd love to see a sequal or remake of that game.
09/27/2005 (3:51 am)
Has anyone ever played the game "Ranger X" that was released on the SEGA Megadrive and Genesis, if you haven't visit www.the-laser.com/rangerx.htm for a description, that game was awesome for its time, it's still in my top 10 :) why do all the good games seem to disappear?I'd love to see a sequal or remake of that game.
#57
-Ajari-
09/27/2005 (4:13 am)
Quote:I've had dreams of doing my own sequal to Chrono Trigger
Quote:Once I get Torque, I'm gonan tyr and create a true Chrono Triger game. It won't be foor money, it'll be freeware for the fans of the series.Someone beat you to it with Chrono Resurrection but it got shut down by Squaresoft a long time ago. I was very impressed too. It was simply amazing.
-Ajari-
#58
The other part is the amount of effort required to get it anywhere near the level you remember... and then improve it. I tried to remake a simple game called Chaos, it was a spectrum game, a top down stratergy game with wizards and magical creatures. and I got quite far with the remake.. but, even after tonnes of work, on a game I knew inside out, I couldn't finish it. There were a load of little bugs I'd introduced which I couldn't nail, there was an artwork overhead which I'd not even considered before... and I didn't even get any AI done let alone the network play I wanted. So I lost interest in coding it. I was using VB6, a language I knew inside out but limited to a Windows platform and a massive runtime library to ship too.. but it was too late to start again.
I wrote a remake of tetris, that was pretty easy :-)
I saw a pretty cool reproduction of Gauntlet last night, its gameplay was faithful to the original and good fun, I dread to think how much time the guy had spent on it though...
Remakes are possible but they aren't easy.
09/27/2005 (5:32 am)
It's really hard to make remakes of games, not only from a dodgey legal standpoint... anything written by someone else is pretty much their property and making a remake is redoing their idea is on shakey ground from day one, I'd say most people would take it as a compliment, but I imagine the big boys would leave you to write it, release it, see how popular it got then demand you shut down and give them the source code as it legaly belongs to them.. then they'd try to make money on it themselves (or am I too cynical?)The other part is the amount of effort required to get it anywhere near the level you remember... and then improve it. I tried to remake a simple game called Chaos, it was a spectrum game, a top down stratergy game with wizards and magical creatures. and I got quite far with the remake.. but, even after tonnes of work, on a game I knew inside out, I couldn't finish it. There were a load of little bugs I'd introduced which I couldn't nail, there was an artwork overhead which I'd not even considered before... and I didn't even get any AI done let alone the network play I wanted. So I lost interest in coding it. I was using VB6, a language I knew inside out but limited to a Windows platform and a massive runtime library to ship too.. but it was too late to start again.
I wrote a remake of tetris, that was pretty easy :-)
I saw a pretty cool reproduction of Gauntlet last night, its gameplay was faithful to the original and good fun, I dread to think how much time the guy had spent on it though...
Remakes are possible but they aren't easy.
#59
How about a prequel to the original Metal Gear Solid, where the game is focused on Zanzibar, you could play as Grey Fox/Frank, Snakes old friend. That would be the Star Wars of games I can tell you...
10/04/2005 (6:20 am)
Did anybody ever play Legacy of Kain: Blood Omen, it was released around 95, prequel to the Soul Reaver series. Astonishing game, I'd like to see a remake.How about a prequel to the original Metal Gear Solid, where the game is focused on Zanzibar, you could play as Grey Fox/Frank, Snakes old friend. That would be the Star Wars of games I can tell you...
#60
It was the first game I ever played...
10/04/2005 (7:27 am)
I'd love to use T2D to remake an old Armstrad CPC 464 game called "Harrier attack" :)It was the first game I ever played...
Torque Owner Jason "fireVein" Culwell
-Jase