Mount Points making DTS model invisible
by Christopher Beckford · in Torque Game Engine Advanced · 10/16/2009 (12:59 pm) · 2 replies
I've come across a rather odd problem today. Basically I've created a DTS model in 3DS Max of a space craft with Collision objects, LOS objects, along with dummy objects for the eye, camera points, and mountpoints called mount0 and mount1. If I export that model it works fine. However when I add a mount point to it called Mount2 (or higher), it becomes invisible in-game. The mission editor still displays the bounding box (which is the right size) but none of the actual geometry.
My export config file is very simple:
I'd upload my object Hierarchy from Max, but my web hosts have taken this opportunity to be inaccessible. Basically in the root of the scene there is my bounds object & base01. Under base01 is start01 (with my geometry as it's child), then dummy objects - detail2, Collision-1, LOS-9, eye, cam, Mount0, Mount1, Mount2.
Any help or thoughts would be greatly appreciated.
My export config file is very simple:
Quote:
AlwaysExport:
eye
cam
mount*
I'd upload my object Hierarchy from Max, but my web hosts have taken this opportunity to be inaccessible. Basically in the root of the scene there is my bounds object & base01. Under base01 is start01 (with my geometry as it's child), then dummy objects - detail2, Collision-1, LOS-9, eye, cam, Mount0, Mount1, Mount2.
Any help or thoughts would be greatly appreciated.
Torque Owner Ivan Mandzhukov
Liman3D
MaxMountedImages = 4
try to increase the value to 8