Mac OSX, TGEA 1.8.1 Offline Docs Incomplete
by IncompleteDocs · in Torque Game Engine Advanced · 10/16/2009 (12:05 am) · 2 replies
Straight from the offline docs for "Getting Started for Macs"
"Installing TGEA
Bumpmaps give a material a more 3D appearance. The TGEA supports bumpmaps through the use of normalmaps. There are many free utilities available to create normalmaps. nVIDIA has a nice PhotoShop plugin for this purpose available at developer.nvidia.com."
"Setting Up Your Environment
Materials"
"Compiling TGEA SDK
Materials"
Anyone know how to set up an XCode environment on Mac OSX? The offline docs just aren't cutting it, and I'm confused on where to start.
"Installing TGEA
Bumpmaps give a material a more 3D appearance. The TGEA supports bumpmaps through the use of normalmaps. There are many free utilities available to create normalmaps. nVIDIA has a nice PhotoShop plugin for this purpose available at developer.nvidia.com."
"Setting Up Your Environment
Materials"
"Compiling TGEA SDK
Materials"
Anyone know how to set up an XCode environment on Mac OSX? The offline docs just aren't cutting it, and I'm confused on where to start.
#2
10/17/2009 (1:52 pm)
I've decided to switch to another engine instead of attempting to work with this one anymore.
Torque Owner IncompleteDocs
414 errors, mostly dealing with these errors and errors similar to these.
error: 'MatInstance' has not been declared
error: 'GFXGLShaderConstBuffer' has not been declared
error: conflicting declaration 'typedef ptrdiff_t GLsizeiptr'
error: 'void (* glAlphaFunc)(GLenum, GLclampf)' redeclared as different kind of symbol
Judging that they are all complaining about declarations, I'm assuming that all the errors are somewhat related, anyone know whats causing it?
edit:
All of the errors are occurring in the Template part of compiling and not under the other 9 libraries it compiles before attempting to compile the application.
edit # 2:
Heres one of the errors,
In gfx/gl/gfxGLShader.h
class GFXGLShader : public GFXShader
{
[...]
protected:
friend class GFXGLShaderConstBuffer;
void setConstantsFromBuffer(GFXGLShaderConstBuffer* buffer); //This line is giving an error that GFXGLShaderConstBuffer doesn't exist
[...]
};
//This is right below the GFXGLShader class in the same header file.
class GFXGLShaderConstBuffer : public GFXShaderConstBuffer
{
public:
GFXGLShaderConstBuffer(GFXGLShader* shader, U32 bufSize);
[...]
private:
friend class GFXGLShader;
U8* mBuffer;
GFXGLShader* mShader;
};
These are the kinds of errors I'm running into while trying to compile. 414 of them.
Am I missing a link in the settings or something?