Game Development Community

[T3D 1.0 Bug] Parallax mapped decals - LOGGED

by Bryan Morgan · in Torque 3D Professional · 10/15/2009 (9:51 pm) · 3 replies

I was just messing around with parallax mapping in T3D and decided to try it with decals in hopes of getting something like what you see in Fallout 3 and newer games when you shoot/hit something. Unfortunately T3D doesn't seem to like it, at least on terrain. I've not tested it on other surfaces yet. This is what I'm getting:deruntermensch.com/images/external/screenshot_001.jpgAnyone else had better luck with parallax mapped decals? Also I noticed when I was turning the parallax slider up in the material after first adding specular lighting the normal map appeared to swirl around, becoming worse the higher the parallax level.

EDIT: You may notice the specular lighting is sort of smeared across the burn mark, and that's what the swirling effect looks like at a low parallax level.

#1
10/15/2009 (10:26 pm)
It happens on polysoup too, only in certain cases looks like on angles major banding/z-fighting.

FullSize
www.bitSlap.me/DecalPost00.jpg

FullSize
www.bitSlap.me/DecalPost01.jpg

FullSize
www.bitSlap.me/DecalPost02.jpg
#2
10/21/2009 (3:18 am)
I've seen this here too... its a bug and we're looking into it.

THREED-768
#3
06/17/2010 (7:57 pm)
Logged: TQA-415