Game Development Community

Decal Projector Not Working?

by Fred Spiker · in Torque 3D Professional · 10/15/2009 (2:57 pm) · 2 replies

I'm trying to port over a mission built in TGEA 1.8.1 and am having trouble with decals. I have several sgDecalProjector objects in my mission file that display decals at various places in the mission. They're not showing up in the game where they were in TGEA 1.8.1 and in the console I'm getting the following error:

Unable to instantiate non-conobject class sgDecalProjector.

I notice that whenever I add a decal to a mission using the decal editor, a separate file now appears in the level directory with a ".decals" extension. Did the decal functionality change? I don't remember these files in previous versions.

Anyone know anything about this?

About the author

Recent Threads


#1
10/15/2009 (3:21 pm)
Yes the decal functionality has significantly changed in T3D, as you see for example in the non mesh based road editor

You will have to recreate them in T3D or write a converter / importer actually.

The new decal system is definitely much better :)
#2
10/15/2009 (3:25 pm)
Thanks. I'll have to play around with it more and see what all has changed. Luckily we're only talking about a dozen or so decals so I won't have too much work to do re-implementing them through the editor.