Game Development Community

T2D Networking? Will It be easy?

by Robert Carroll · in Torque Game Builder · 10/14/2009 (7:40 pm) · 6 replies

Hi, Im sorta new to TGB but I saw that T2D will have Real Time Networking. Will this be as simple as drag and drop? Is there much of a discount for TGB owners cuse I just bought TGB :( so I hope its not too much. And I probably would only buy it if... (1) It has a drag and drop somthing simaler. (2) If no darag and drop lots of tut and documentation on it. (3) If I got the RTN working me and my friend could play each others games.

#1
10/14/2009 (8:36 pm)
As easy as networking can be. Networking is a complex topic, which is why it was simplified greatly in the original TGB design. The T2D team is working to make it as intuitive as possible, but networking can be a difficult topic to approach for many developers; even seasoned programmers.
#2
10/14/2009 (9:24 pm)
so do you think a newbie could follow a tutorial and get a simple networking platformer up?
#3
10/14/2009 (10:29 pm)
Absolutely. I'll make sure of it.
#4
10/14/2009 (10:45 pm)
Dose this mean networking between 2 computers or over the internet?
#5
10/14/2009 (10:58 pm)
We got it working over two separate networks at one point. It is a client/host setup, which means one computer must always be hosting a game. Multiple clients should be able to join a single host.
#6
10/14/2009 (11:45 pm)
So can it be over the internet? sorry im new to this :)