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Groundcover generation Basic vs Advanced

by Joshua Halls (Xerves) · in Torque 3D Professional · 10/14/2009 (3:21 pm) · 1 replies

Seems there are drawbacks to the groundcover regarding what lighting manager you are in. I believe Basic is not receiving ambience updates so you get glowing billboards in the dark (could be a material issue though). The issue I have in advanced is how it is rendered. In Basic it is generated rather smoothly like it is in TGEA. In Advanced Lighting it will pop in the furthest row instead of generating it in a smooth fashion. Not listing this as a bug cause it probably has to do with how the rendering is done, but I thought it was at least worth mentioning.

About the author

Part of the team that works on The Repopulation, a SciFi based MMO using a heavily modified version of the Torque MMO Kit - T3D. I also take care of the T3D version of the Torque MMO Kit.


#1
10/14/2009 (8:56 pm)
Quote:I believe Basic is not receiving ambience updates
In 1.1 GroundCover uses Materials and will get proper lighting in both basic and advanced lighting.

Quote:In Advanced Lighting it will pop in the furthest row instead of generating it in a smooth fashion
Thats a function of performance... we generate ground cover across multiple frames. If your framerate is bad you can see the effect more.

We'll look to improve that in 1.1, but it just depends on time.