Game Development Community

Help Making Melee Weapons

by Richard Preziosi · in Artist Corner · 10/14/2009 (2:33 am) · 3 replies

I implemented the following melee resource, not sure if it's the best one to use or not, but was the first one i found.
www.garagegames.com/community/resource/view/5377/2

Anyways, I downloaded the trial of Shaper, so I could open the .dts of the sword to see how it is made, but it's got a few things I've not come across yet. Specifically col-1, base01, sword. I understand the damageStart and damageEnd, well I understand what they are for atleast.

Does anyone know of a tutorial, i couldn't find one here or on google, that shows how to set up the joints for melee weapons. I don't know what joints are connected to what and which ones to do first. I suppose I could just use the skeleton that I have from the dts model, but I'd like to better understand it, and I'm not sure if the joints are supposed to be connected to part of the model, or just simply put into place.

Thanks

#1
10/17/2009 (2:31 am)
If not, does anyone have a 3ds file of a melee weapon that does work with the above resource. I can convert the dts to a milkshape file and then import it from there into 3ds, but things get jumbled and things go missing.

Thanks
#2
10/26/2009 (1:34 pm)
Anyone have a milkshape file of anything that will work with the serverside melee. I don't care if it's a square. What i'm getting from importing a dts is messed up and not structured properly I am guessing, as nothing is showing up in showtool and it crashes my game when i attempt to use the dts file.
#3
12/10/2009 (2:06 am)
"I downloaded the trial of Shaper, so I could open the .dts of the sword to see how it is made, but it's got a few things I've not come across yet. Specifically col-1, base01, sword."
**To understand the bases of setting up the rig for DTS, GG has the following document resources.
http://www.torquepowered.com/documentation/artist


"Does anyone know of a tutorial, i couldn't find one here or on google, that shows how to set up the joints for melee weapons. I don't know what joints are connected to what and which ones to do first."

**Joints are usually done with setting up Dummy boxes with a naming convention of "mount0" for your melee weapon.
Try this tutorial:
http://www.torquepowered.com/community/blogs/view/10986
Try searching "DTS melee tutorial" in google and see what yeah find.

"and I'm not sure if the joints are supposed to be connected to part of the model, or just simply put into place."

**The mounts are what connect the weapon to the character. The character has a mountpoint, and the weapon has a mountpoint.

"dts to a milkshape file and then import it from there into 3ds, but things get jumbled and things go missing."

**DTS files are usually the final product. They are not made to be re-exported back into a 3d package, like OBJ files can. However I am sure there are thrid party programs like Sharper which can read the simple bases of the DTS and due its best importing it back into a 3d package.

"Anyone have a milkshape file of anything that will work with the serverside melee. I don't care if it's a square. What i'm getting from importing a dts is messed up and not structured properly I am guessing, as nothing is showing up in showtool and it crashes my game when i attempt to use the dts file."

**Again, google something like "DTS milkshape" you are bound to find plenty of resources. Here is another video I found just for fun:
http://vids.myspace.com/index.cfm?fuseaction=vids.individual&VideoID=16533234


Happy learning :D