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Putting a editable text object in TGB

by Robert Carroll · in Torque Game Builder · 10/13/2009 (8:37 pm) · 1 replies

Hi, Im trying to do something very simple, add a text object that you can edit in the game. Is there a way to do this? Like say at the beggening it prompts you to enter a name then that name stays with you the whole time.

#1
10/13/2009 (10:24 pm)
What you want to use is the GuiMLTextEditCtrl.