Groundcover shadow issues
by ExonesBo · in Torque 3D Professional · 10/13/2009 (7:15 pm) · 7 replies
Hi guys,
Are shapes loaded in groundcover supposed to cast shadows? because mine aren't.
I've placed a groundcover and used [0] type with Plant1.DAE as a shape.
After some tweaking all looks great and the plant is placed around the level nicely.
The plants receive shadows but don't cast shadows on the terrain.
Shadows on everything else works fine in the level.
Any ideas?
Also, are the groundcover wind settings working?
Thanks
Are shapes loaded in groundcover supposed to cast shadows? because mine aren't.
I've placed a groundcover and used [0] type with Plant1.DAE as a shape.
After some tweaking all looks great and the plant is placed around the level nicely.
The plants receive shadows but don't cast shadows on the terrain.
Shadows on everything else works fine in the level.
Any ideas?
Also, are the groundcover wind settings working?
Thanks
About the author
#2
Is that possible by using shape replicator for my bush?
Thanks
D
10/15/2009 (5:18 pm)
What is the best way please to do my trees and bush so they play a loop animation of wind waving. Is that possible by using shape replicator for my bush?
Thanks
D
#3
You would either need to change the code or hand place these trees as TSStatics.
Note that performance of animating alot of trees like this would probably be very bad.
10/21/2009 (3:34 am)
By default i don't think any of the shape replicators do animation.You would either need to change the code or hand place these trees as TSStatics.
Note that performance of animating alot of trees like this would probably be very bad.
#4
I used fxShapeReplicator for the bushes since i won't have animations.
Is it better to place many small fxShapeReplicators (30 bushes each) around a small area on specific places that i want?
or
is it better to use TSStatics and place the bushes one by one in the map.
I mean in terms of performance..
10/24/2009 (10:20 pm)
Ok then it's not worth to have animation on each bush and tree, at least for now.I used fxShapeReplicator for the bushes since i won't have animations.
Is it better to place many small fxShapeReplicators (30 bushes each) around a small area on specific places that i want?
or
is it better to use TSStatics and place the bushes one by one in the map.
I mean in terms of performance..
#5
10/24/2009 (10:37 pm)
The shape replicators are setup for better performance. For non animated trees/bushes I'd suggest the replicator.
#6
10/25/2009 (9:25 am)
when you suggest the replicator you mean the fxFoliageReplicator?
#7
What is the replicator you suggested?
Am i missing something here?
?D
10/26/2009 (4:35 pm)
i only know of shape replicator and foliage replicator.What is the replicator you suggested?
Am i missing something here?
?D
Associate Tom Spilman
Sickhead Games
That said it could be made some sort of option, but expect a big performance hit if you have alot of meshes that are not LODed.