Game Development Community

Creating spot lights

by Dae Young Moon · in Torque Game Engine · 04/23/2003 (6:40 pm) · 8 replies

Hi,

I've been trying to use fxLightDB to as a spot light. I changed it's light type to spot like so:
mLight.mType = LightInfo::Spot;
Plus I set the direction of the spot light in the registerLights function in fxLightDB like so:
mLight.mDirection = VectorF(0, 0, -1);

The corona texture will show up, but no spot light effects happen.

Does anyone have any experience with creating spot lights?

Thanks

#1
10/10/2005 (7:24 am)
Yes same happened to me?
is anyone able to use stoplights?
#2
10/10/2005 (7:32 am)
I'm not totally sure if spotlights are working out of the box. Maybe you should check the range of your light (maybe not high enough).
#3
10/10/2005 (12:24 pm)
I checked them, but they are not still working?
#4
10/10/2005 (3:21 pm)
If you want advanced lighting effects, the Lighting Pack from John Kabus is the thing to grab.
#5
10/13/2005 (12:11 am)
I'm not sure if I read your question correctly... but check this resource
#6
10/13/2005 (1:45 pm)
Hi all ,

I tried demo version of Lighting Pack from John Kabus, but I did not see any mounted spotlight.
The only spot light mounted on a vehicle is in warzone , in the demo there is plane that has mounted spotlights remember?

In the warzone demo It seems to be a volumetric lights mounted on a vehicle.
I decided to follow the same path and attached a volumetic light on the vehicle.

I solved most of the problems while tring to change to mounting volumetric light,
however the last one is the one I need help on.
Could you check this out for screenshots and help me on this problem.

Cheers
#7
10/13/2005 (2:43 pm)
Warzone used the Lighting Pack. I've never done spotlights, though. I thought it would be fun to have enemies with spotlight eyes, though.
#8
10/13/2005 (2:55 pm)
Lighting pack will do exactly what you want, with an example even included. Buy it now!