VisibleDistance is now reducing polycount
by Joshua Halls (Xerves) · in Torque 3D Professional · 10/12/2009 (2:39 pm) · 1 replies
Something that snuck in that I just noticed. Before it was reducing the terrain distance, but it wasn't actually doing much to help performance. Anyway, good to see that working and an FYI for others as it is a good option to open up for tweeking to bleed out a few extra FPS for low end clients.
About the author
Part of the team that works on The Repopulation, a SciFi based MMO using a heavily modified version of the Torque MMO Kit - T3D. I also take care of the T3D version of the Torque MMO Kit.
Torque 3D Owner Brett Williams
Looks like we have terrain distance, and zones/portals?