Game Development Community

Yack Pack Help - Unable To Press 'f' even though it is in Key Binding.

by Thomas Stankevich · in Technical Issues · 10/11/2009 (1:45 pm) · 0 replies

I recently purchased, and installed Yack Pack for TGE.

It was a 100% clean install of Torque. I re-compiled the engine using the step by step instructions with 0 compile errors.

I have double check to make sure that "canTalk" is set to true, and keybind 'f' is set to 'Use' .

I am using the exact aiplayer.cs that came with the Yack pack.

The problem:

The GUI does not come up when I hit 'f', nor does the crosshair change.

The console.log (That can be seen here: http://www.mediafire.com/?sharekey=2f412e8c10c7cb467f7ec40ada4772a6e04e75f6e8ebb871 ) states the following that catch my eye:

starter.fps/server/scripts/game.cs (322): Unable to instantiate non-conobject class dialogMemory.
Set::add: Object "0" doesn't exist
starter.fps/server/scripts/game.cs (325): Unable to find object: '0' attempting to call function 'scopeToClient'
starter.fps/server/scripts/game.cs (326): Unknown command setDialogMemory.
Object (1565) Player -> ShapeBase -> GameBase -> SceneObject -> NetObject -> SimObject


starter.fps/client/scripts/default.bind.cs (364): Unknown command getTarget.
Object CrossHair(1227) CrossHair -> GuiCrossHairHud -> GuiBitmapCtrl -> GuiControl -> SimGroup -> SimSet -> SimObject



Any help would be VERY appreciated, as this is the first time I've ever recompiled the engine, or installed a tool such as the Yack Pack.

I could not find any "Support" for it, else I would not be posting here.

Thank You!