Torque objects documentation...
by James Moliere · in Torque 3D Professional · 10/11/2009 (1:06 am) · 4 replies
Hello,
Is there a link that defines the Torque objects and their heirarchies? Similar to the Appendix in the URL 'http://roaminggamer.com/support/the-game-programmers-guide-to-torque/'.
I remember seeing a special attribute for Collada shape files regarding their collision mesh but I can't find anything on this in the docs.
Thanks!
James
Is there a link that defines the Torque objects and their heirarchies? Similar to the Appendix in the URL 'http://roaminggamer.com/support/the-game-programmers-guide-to-torque/'.
I remember seeing a special attribute for Collada shape files regarding their collision mesh but I can't find anything on this in the docs.
Thanks!
James
#2
Can you identify where the object types are and their respective heirarchies in the docs?
There is some documentation but to me, it seems to be far from complete.
Search through the code and look for the text '-->' within quotes. This arrow operator does not seem to be documented.
10/14/2009 (11:18 am)
JasseL,Can you identify where the object types are and their respective heirarchies in the docs?
There is some documentation but to me, it seems to be far from complete.
Search through the code and look for the text '-->' within quotes. This arrow operator does not seem to be documented.
#3
I'll help you with this one.
Lets say you have a Main GUI Control called James Moliere. James had 2 kids Lefty and Righty.
So in other words its used to point from a parent file to a child file to pull attributes. If you look at how the drag and drop methods work for the World Builder in script you can see some of these types of calls in action.
10/14/2009 (11:27 am)
Did you search the forums for the -> operator?I'll help you with this one.
Lets say you have a Main GUI Control called James Moliere. James had 2 kids Lefty and Righty.
Hmm I want to call a child's attribute from James's main Control. so James Moliere -> Lefty.age; or James Moliere -> Righty.age;
So in other words its used to point from a parent file to a child file to pull attributes. If you look at how the drag and drop methods work for the World Builder in script you can see some of these types of calls in action.
#4
Thanks for describing the use of the '-->' operator. This is the first description I've seen of the operator.
The problem is that I want to search the Torque3D Official documentation for this, not the forums. What else is the Torque Official documentation missing? singleton? Actually to be fair, singleton is mentioned but not discussed in it's formal usage.
10/14/2009 (11:35 am)
JesseL,Thanks for describing the use of the '-->' operator. This is the first description I've seen of the operator.
The problem is that I want to search the Torque3D Official documentation for this, not the forums. What else is the Torque Official documentation missing? singleton? Actually to be fair, singleton is mentioned but not discussed in it's formal usage.
Torque Owner JesseL
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