Game Development Community

Character->Character Interaction

by Sebastian H · in Game Design and Creative Issues · 10/10/2009 (10:12 am) · 3 replies

was wondering a bit, how one would acomplish something like
mirrors edge in the sense of hand to hand combat and counters.
Or more straight forward, how do i make one player, grab another player at a certain point. (guessing mount-point-of-somesort) + new code?

And any tips and of course links to tutorials/resources where this can be learned/done is much appreciated.

Thank you
Sebastian.

#1
10/12/2009 (9:43 am)
I think a good concept to think about with this was what The Matrix Online did with choreographed animations. They basically paired the animated combat moves in the game so that it looked more realistic, but you can also pair animations in the game to work together for grappling moves and such. You can check for what animation the NPC or player is performing and use that to provide the proper "co-animation" on the part of the other, depending on the player's input.

Hope that helps.
#2
10/22/2009 (9:31 am)
Yeah figured it'll be something like this... :)
Thanks for the reply, ill see what i can get out of it...

Seb.
#3
10/22/2009 (1:16 pm)
No problem. Glad I could help :)