Game Development Community

Large scale Multi-Platform MMORPG - Medieval Era Based. Need Coders and Artist

by stephen culotta · in Jobs · 10/09/2009 (5:39 pm) · 2 replies

Hello,

Ok Ill give a outline of what I am looking for. I have been bidding out my project for a while now and stumbled across this gaming engine which I believe would work great with what I plan on doing.

#1 - QUESTION - Can this engine, once its completed Website based, be modified to fit the facepalm application plateform?

What I am developing is a Multi-Platform RGP that will have one central database. What I mean is that users who play the game on facepalm, myspace, bebo.com, will also be able to interact and login from the website based game.

I believe this engine would be able to greatly increase development speed and cut down on the costs dramatically from custom original coding.

#2 - I want to hire someone who is experienced in coding with this game engine and can meet the needs of a large scale MMORPG. Even if you are not familiar with the facepalm plateform, I believe I can outsource that part at a later date.

Game details Below.

The game is based on the large scale MMORPG Ultima Online.
The game will be called Night War . Website - http://www.nightwar.com ..

It will include all the following features and more which will be discussed in final development talks:

I am looking for a game that will work on the following platforms:

Myspace.com facepalm.com Website Based Iphone and Blackberry and other phone platforms..

I want this game to have the SAME database for ALL platforms, therefor if you are playing on facepalm you can interact with people from myspace, bebo, etc... And you can login to your game from any of these platforms..

Layout of the game:
A little more on that.. Basically I am looking to start off with maybe a Grid time game.. 50x50 squares .. Each square is a location in the game, weither it be a town, path in the forest, mountains, water, etc. It will be on the concept of:

"You can go North south east west" .. When you goto a Square you will see a Image of what the area looks like..

Now I need this game to evolve with an economy.. Ideas for money:

In the forest.. you can chop trees.. Get random amount of wood and sell in town
Mountains you can mine ore, get random ore .. different types are deeper in the game and worth more money to sell in town
fight monsters and on their bodies random gold weapons armor etc. Harder the monster better rewards.
Fight other players for gold
In the water you can fish ----- Higher the ranking player you are, the better fish you get to sell.. Also you get a random modifier of finding trash, Special items, in the water..
People on the square with you:
interact - Chat
Steal
Fight <-- If the other person accepts
Trade with each other-- If you have inventory on you, you can swap it with another player..

Each class has its own specialities.. Example for a mage, as you get to a certain level you will be able to transport to other locations on the map with having to walk.. If you ever seen Ultima Online.. A mage can mark a certain area on the map, and recall to that area later with a spell..

Houses-- I want EACH AND EVERY PERSON to be able to have their own plot of land to do with as they please.. This has nothing to do with the 50x50 game world.. This will be a virtual home.. They will start with a camp fire and tent.. As they get gold they can buy houses, horsese, decorations, etc.. I want to try to make this something that they can see as they make it.. It will make the game alot more fun if they can decorate a home and land as they see fit.. So this will be the only thing in the game that the images must be able to be changed, moved around, etc..

TEAMS - I want the option for people to be able to do group attacks.. So if you wanna attack another group, add up each groups total attack/defense etc.. and attack..

Need to have a Ranking system for players, Groups, etc.. Warring system for top warring groups etc..

TOWNS - Fully built towns.. include stores, weapon shops, mage shop, house decor shops, and a bank.. In this bank I want the payer to be able to store a certain amount of items that he can access from any town.. Their will be multiple towns on the game.. the further you are in the game, the better items the shopkeepers will offer.. Also in town you are safe from attacks and thieves and monsters..

Have a map system so a player can see where he is in the world and see where all the locations, landmarks, towns, mountains, rivers, etc..

When the game starts off, I want their to be a random player maker that will fill the game with 100's of players.. So people can walk around and see that the game is established.. These fake players can be fought and stolen from.. If a player tries to chat with them, they will refuse to talk to them cause they are computer generated, but they dont need to know that..

I need this game so it can evolve.. I can add monsters to the random generator.. I can add weapons armor and everything else to the shops.. I need to be able to allow the game to grow.. Like the first will be 50x50 .. About 2500 different locations... But later I want to make it so that when a player reaches XX LEvel, he can travel to the new land.. and need to be able to add that land monsters etc...

This game will have a developer and a graphics artist.. I am bidding out both sections as we speak.. I have 3d and 2d images and landscapes for this game..
Example just made for me today :
http://www.nightwar.com ... That is an idea of how graphic intense I want this to be..

So if you are a coder or a graphics artist and this is your expertise, PLEASE contact me ASAP..

email - ebizcraftsman@gmail.com
AIM - ebizcraftsman
Googletalk - ebizcraftsman

Thanks so much,
Stephen

About the author

Recent Threads


#1
10/09/2009 (6:22 pm)
WOWWW, you have the money to run 22.000 servers like WOW???

you accept immigrants for work in your company ? :-D
#2
10/10/2009 (12:49 am)
@Stephen: Give this thread here a gander if you want to do an MMO. It's a lot of lessons I've learned in the development of mine, as well as culled from other people's experiences over the years, and it should help you with your goals.

Keep in mind two things with that thread though: It's not personal, it's professional, so take it as such. And no matter what engine you choose or what platform you aim for, 90% of that post, at the least, still applies (it actually applies to almost any kind of game, but I wrote specifically for MMO there).

And to answer your questions:
1) Are you talking about T3D or TGB? I'm not actually familiar with the facepalm platform, but it sounds like a facebook-like framework. T3D can run in a browser, and you can probably get TGB running in facebook, but it all depends on how good of a coder you are/have. Same goes for just about any platform that requires porting.

2) Do yourself a favor and don't leave planning for mobile platforms to a later date. That's only asking for trouble, because you will wind up designing for the desktop or something, and then you'll be in a bind.

3) As to the database used, I don't see why you couldn't use a single database across all the platforms, as long as your queries and data structures are the same. You may need a few special tables for a platform or two, but honestly, you have much bigger fish to fry than to worry about having multiple database vendors, or even which mobile platforms to support.

The fact is, and this is covered in a lot more detail in the MMO thread, you should never post for jobs until you have:
1) A complete design document, or at least core game mechanics fleshed out.
2) Work done on your part aside from the "idea". The idea actually does not make a game- the implementation and execution of the idea do.
3) A clear understanding of which engine to use and for which platform. Switching engines mid-project, other than to upgrade to a new version of the same engine, is extremely risky, and I've seen teams implode very quickly from it. Line up what you need from the get-go, and you'll be much better off.

Hope that helps.