Material Bug??
by Matt-C · in Torque 3D Professional · 10/08/2009 (11:06 pm) · 5 replies
I looked around and couldn`t find anyone who has reported the same issue I am running into...
Please excuse me if this is an obvious user error issue, but I personally don`t think it is :P
I am essentially trying to add a material to a .dts model I imported... 2 VERY simple columns built(in blender) just to test this issue as I was thinking at first it was an issue with the model. When I select a material I am prompted to save the existing material, no matter what option you select other then "Cancel" it crashes the editor.
I have attached screenshots and can provide more should it be needed.
www.lanagaming.ca/torque/1.png
www.lanagaming.ca/torque/2.png
www.lanagaming.ca/torque/3.png
www.lanagaming.ca/torque/4.png
Please excuse me if this is an obvious user error issue, but I personally don`t think it is :P
I am essentially trying to add a material to a .dts model I imported... 2 VERY simple columns built(in blender) just to test this issue as I was thinking at first it was an issue with the model. When I select a material I am prompted to save the existing material, no matter what option you select other then "Cancel" it crashes the editor.
I have attached screenshots and can provide more should it be needed.
www.lanagaming.ca/torque/1.png
www.lanagaming.ca/torque/2.png
www.lanagaming.ca/torque/3.png
www.lanagaming.ca/torque/4.png
#2
10/10/2009 (1:03 pm)
Does your model have a material exported from Blender? Cos it doesn't look like it has a space for a UV channel in pic2.
#3
Maybe I am trying to cheat the system too much here...
10/10/2009 (2:03 pm)
No it did not as I was hoping to add the material directly within the editor.... Maybe I am trying to cheat the system too much here...
#4
If your model isn't exported with at least one material (as a placeholder)- then you can't have any materials in-game, it's got nowhere to store them.
Technically you only need one material as a placeholder with no directs links to any texture, and have your UVmap/s to single or multiple images only --- but out of good practise, you should have different materials with links for each texture.
Watch these, they're oldies but goodies.
www.users.on.net/~symes/gamedev/videotuts/videotuts.html
also lowpolycoop
lowpolycoop.com/forum/viewtopic.php?t=8
10/10/2009 (4:33 pm)
Not so much cutting corners as amputating an arm there ...If your model isn't exported with at least one material (as a placeholder)- then you can't have any materials in-game, it's got nowhere to store them.
Technically you only need one material as a placeholder with no directs links to any texture, and have your UVmap/s to single or multiple images only --- but out of good practise, you should have different materials with links for each texture.
Watch these, they're oldies but goodies.
www.users.on.net/~symes/gamedev/videotuts/videotuts.html
also lowpolycoop
lowpolycoop.com/forum/viewtopic.php?t=8
#5
And I did a quick test and all is well and working on by test models(columns) and the buildings etc..
Thanks Again!
10/11/2009 (2:06 pm)
Awesome... I really appreciate you taking the time to post these links..And I did a quick test and all is well and working on by test models(columns) and the buildings etc..
Thanks Again!
Matt-C
Codename Pazzo