Build Torquescript project using command line
by Gilberto Catarino · in Torque Game Builder · 10/08/2009 (3:29 pm) · 4 replies
How do i build a torquescript project?
Basically i want to be able to build it via batch file instead of going to Torque Game Builder Editor -> Build Project option.
Is this possible?
Thank you
PS- I've searched around but could find a way, maybe i missed something.
Basically i want to be able to build it via batch file instead of going to Torque Game Builder Editor -> Build Project option.
Is this possible?
Thank you
PS- I've searched around but could find a way, maybe i missed something.
#2
Instead of putting that in the batch i added and arg "-build" ont the file common/mains.cs. Now i just need to put something like this on the batch file:
TGBGame.exe -build [dest path] [platform]
And it copy and compile all the data to the destination path.
Had to make some changes to the TGB source code (just make some fileIO functions available to the console) and used part of the code from "function ProjectBuilderBuildButton::onClick(%this)"
I'll put here every detail later.
10/09/2009 (12:20 pm)
Thanks very much for that info. It really helped me a lot.Instead of putting that in the batch i added and arg "-build" ont the file common/mains.cs. Now i just need to put something like this on the batch file:
TGBGame.exe -build [dest path] [platform]
And it copy and compile all the data to the destination path.
Had to make some changes to the TGB source code (just make some fileIO functions available to the console) and used part of the code from "function ProjectBuilderBuildButton::onClick(%this)"
I'll put here every detail later.
#3
10/09/2009 (2:26 pm)
Cool! That's a really nice way to handle it.
#4
I have created a resource for it -> www.garagegames.com/community/resources/view/18803
Hope i haven't miss nothing as my project layout is a bit different from the standard ones.
Thanks William for helpful info :)
11/20/2009 (8:25 am)
Sorry for the delay. I have created a resource for it -> www.garagegames.com/community/resources/view/18803
Hope i haven't miss nothing as my project layout is a bit different from the standard ones.
Thanks William for helpful info :)
Associate William Lee Sims
Machine Code Games
If you do convert it, there might be some interest here for the result. You could make it a resource for others to get, too. Good luck!