Floor collision in doorways needs to be jumped over to enter
by David McDonald · in Torque 3D Professional · 10/07/2009 (8:18 pm) · 24 replies
Hi folks,
I have a number of DTS house models with doorways and I am finding that my floor collision volumes need my player (the default gideon) to jump so he can enter.
If I remove the floor collision volume or lower it then I can enter the doorway easily, however then it is too low and his feet sink below the texture.
It's 0.2 units high however making it thicker/thinner didn't seem to help.
It is laying on flat terrain.
The confusing part is I have a 1 unit high object that my character easily walks over.
Has anyone else experienced this?
I also get the same issue if I use 'visible mesh' as opposed to collision meshes.
I have a number of DTS house models with doorways and I am finding that my floor collision volumes need my player (the default gideon) to jump so he can enter.
If I remove the floor collision volume or lower it then I can enter the doorway easily, however then it is too low and his feet sink below the texture.
It's 0.2 units high however making it thicker/thinner didn't seem to help.
It is laying on flat terrain.
The confusing part is I have a 1 unit high object that my character easily walks over.
Has anyone else experienced this?
I also get the same issue if I use 'visible mesh' as opposed to collision meshes.
About the author
After many years in the professional business end of the IT industry I am working with a small group of friends to enter the indie game development market.
#22
This is how I got collision and level of details
working OK using Modo 401 and its Collada export
10/11/2009 (2:54 pm)
Finally I got something that works with ModoThis is how I got collision and level of details
working OK using Modo 401 and its Collada export
#23
10/11/2009 (10:14 pm)
Well done Roland - now stick a post in the Artists Section to alert people on how to do it, because that's probably where they'd do a search (though some people do seem to think that the "search function" is hidden site content).
David McDonald
Bad Uncle Games