Game Development Community

Floor collision in doorways needs to be jumped over to enter

by David McDonald · in Torque 3D Professional · 10/07/2009 (8:18 pm) · 24 replies

Hi folks,

I have a number of DTS house models with doorways and I am finding that my floor collision volumes need my player (the default gideon) to jump so he can enter.

If I remove the floor collision volume or lower it then I can enter the doorway easily, however then it is too low and his feet sink below the texture.
It's 0.2 units high however making it thicker/thinner didn't seem to help.
It is laying on flat terrain.

The confusing part is I have a 1 unit high object that my character easily walks over.

Has anyone else experienced this?

I also get the same issue if I use 'visible mesh' as opposed to collision meshes.
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#21
10/10/2009 (9:13 am)
Roland, go for your life mate. I got my answer so any more help the thread can be to others all the better.
#22
10/11/2009 (2:54 pm)
Finally I got something that works with Modo
This is how I got collision and level of details
working OK using Modo 401 and its Collada export


img67.imageshack.us/img67/1197/modostruct.png
#23
10/11/2009 (10:14 pm)
Well done Roland - now stick a post in the Artists Section to alert people on how to do it, because that's probably where they'd do a search (though some people do seem to think that the "search function" is hidden site content).
#24
10/12/2009 (2:18 am)
@SteveY

Thanks. I sure will do that.
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