Game Development Community

[BUG 1.0] GuiObjectViewer needs rendering code updated - LOGGED

by Joshua Halls (Xerves) · in Torque 3D Professional · 10/07/2009 (4:04 pm) · 5 replies

We were having issues with the guiObjectViewer as it was showing the models completely black in basic lighting. The lighting changes that went into the material editor viewer was not pushed down to the guiobjectviewer. Once we put in the rendering changes it worked perfectly fine in both AL/BL

About the author

Part of the team that works on The Repopulation, a SciFi based MMO using a heavily modified version of the Torque MMO Kit - T3D. I also take care of the T3D version of the Torque MMO Kit.


#1
11/10/2009 (7:02 pm)
Xerves, any chance you could explain the changes easily? so others can get the GuiObjectViewer lighting fixed also.

Thankyou in advance.
#2
11/10/2009 (7:34 pm)
Had to merge in the changes in renderWorld. We are using a fairly modified version for our model previewer, but for the most part you just need to merge in the changes and it should work.
#3
11/10/2009 (9:23 pm)
thankyou - managed to get it working.
#4
06/15/2010 (8:10 pm)
Logged: TQA-397
#5
11/26/2010 (5:44 pm)
Can anyone share these changes, I thought I had gotten it all merged, but its still not functioning correctly.