Why we use the condition !%client.isAIControlled() in missionLoad.cs
by Isidoros · in Torque Game Engine · 10/07/2009 (11:12 am) · 0 replies
I feel confused. It is supposed that whenever a client connects to the server, its GAMECONNECTION handle is added to the clientGroup's internal list automatically. So why we are using the condition
where client is
Can the clientGroup contains another client except the user whois ready to play the game?!
Thanks!
Note: I have not studied yet about ai. Maybe there is what iam looking fοr.
if (!%client.isAIControlled()) sendLoadInfoToClient(%client);
where client is
%client=clientGroup.getObject(%cl);
Can the clientGroup contains another client except the user whois ready to play the game?!
Thanks!
Note: I have not studied yet about ai. Maybe there is what iam looking fοr.
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