exporting textures
by Gary Roberson · in Torque Game Engine · 10/07/2009 (1:44 am) · 2 replies
I'm using a combination of TrueSpace (5.0, 7.5) and Ultimate Unwrap to create my .dts models. While the modesl export ok into UU and Torque, the textures don't. is there any way I can get the textures to export into Torque.
Also (do I have create a seperate thread for each problem?) the models when I create them in TrueSapce are rotated 90 degrees wrong on the x axis I beleive. I tried correcting this in the Torque program itself, but Torque doesn't respond. As a workaround, I've been saving my models rotated by 90 degrees.
Also (do I have create a seperate thread for each problem?) the models when I create them in TrueSapce are rotated 90 degrees wrong on the x axis I beleive. I tried correcting this in the Torque program itself, but Torque doesn't respond. As a workaround, I've been saving my models rotated by 90 degrees.
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And I've also had textures as big as 1024x1024 in-game and 2048x2048 may work as well, but neither is recommended because of the higher system requirements needed.
No you don't have to make another post for your questions. :)
You should note the rotation that Torque uses and configure every model the same way in your modelling app, its not a bug just something you have to work around.
10/19/2009 (1:25 am)
I'm not sure about exporting the textures as I dont use either program, but as Isidoros said make sure the textures are with the model in the same folder, as for texture type I believe you can use .png, .jpg and .bmp.And I've also had textures as big as 1024x1024 in-game and 2048x2048 may work as well, but neither is recommended because of the higher system requirements needed.
No you don't have to make another post for your questions. :)
You should note the rotation that Torque uses and configure every model the same way in your modelling app, its not a bug just something you have to work around.
Torque Owner Isidoros