[T3D Bug] Playing falling through collada shapes W/ collision on Visible
by JesseL · in Torque 3D Professional · 10/06/2009 (7:00 pm) · 2 replies
Placing a box in game and then placing a box right next to it. Waking the player across the boxes makes him fall into the second box. I thought this was getting fixed?
About the author
I just realized that if I wanted to create a cat that caught on fire and ran up a telephone pole and then burst into a blue waterfall. That wouldn't be to hard!
#2
This is disappointing.
10/11/2009 (4:53 pm)
..this has been a polysoup issue since day1. I thought they had fixed it by now so I never bothered to check it.This is disappointing.
Torque Owner JesseL
Pyrotronics-Games
Things I noticed.
If I created a platform in Sketchup and exported it to KMZ and named it say "plat".
I load the engine and I place "plat" in game.
then I place another plat and next to it.
If i'm standing on one plat and I walk to the next plat it has me fall through the plat to the ground.
If i'm standing on the other plat and walk to the first plat I fall through the ground.
I then rotated the plats. to see if it was just the angle or something. I walked from one plat to the second plat just fine but when I walked back it had me fall through again.
Mind you this is the same art asset.
I then quit the engine and named made a copy of plat.kmz and named it plat2.kmz.
I then loaded the game and placed plat and plat2 in game.
Then collision worked just fine.
So wait T3D is Namest?"racist"
I hope this helps people understand whats going on.