Game Development Community

[T3D Bug] Playing falling through collada shapes W/ collision on Visible

by JesseL · in Torque 3D Professional · 10/06/2009 (7:00 pm) · 2 replies

Placing a box in game and then placing a box right next to it. Waking the player across the boxes makes him fall into the second box. I thought this was getting fixed?

About the author

I just realized that if I wanted to create a cat that caught on fire and ran up a telephone pole and then burst into a blue waterfall. That wouldn't be to hard!


#1
10/11/2009 (12:59 pm)
I did a lot more troubleshooting on this issue to figure out exactly what was happening.
Things I noticed.
If I created a platform in Sketchup and exported it to KMZ and named it say "plat".

I load the engine and I place "plat" in game.
then I place another plat and next to it.
If i'm standing on one plat and I walk to the next plat it has me fall through the plat to the ground.

If i'm standing on the other plat and walk to the first plat I fall through the ground.

I then rotated the plats. to see if it was just the angle or something. I walked from one plat to the second plat just fine but when I walked back it had me fall through again.

Mind you this is the same art asset.

I then quit the engine and named made a copy of plat.kmz and named it plat2.kmz.

I then loaded the game and placed plat and plat2 in game.
Then collision worked just fine.
So wait T3D is Namest?"racist"

I hope this helps people understand whats going on.
#2
10/11/2009 (4:53 pm)
..this has been a polysoup issue since day1. I thought they had fixed it by now so I never bothered to check it.

This is disappointing.