Game Development Community

Tokens and client security

by Jake london · in Torque 3D Professional · 10/06/2009 (5:40 am) · 4 replies

I would like to use a token based authentication system between client and server, what i would like to know is what is the best way around this, is there a way to make client send this token every time it sends data? or is there a better way to implement it?

Thanks

#1
10/06/2009 (11:04 am)
You need to find exactly where Torque prepares the packet to be sent to the client, and the first thing you could do is write your token to it.
#2
10/06/2009 (1:00 pm)
Thought about that.. I believed there was a something inbuilt in Torque.. Will do so..

thanks
#3
10/06/2009 (1:02 pm)
What is the purpose of the token? Are you trying to do like a challenge to insure the data isn't being falsified?
#4
10/07/2009 (12:23 pm)
Primarily as a ticket.. similar to kerberos .. token is validated upon every request for authentication purposes.

Brett, having mentioned tampering of data.. does torque provide some method for signing requests?