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Dynamic lighting issue from modifying script

by John Eric Miller · in Torque Game Engine · 04/18/2003 (2:49 pm) · 2 replies

I have not modified and C++ code, just script. Now when during the RW demo when I fire the arrow whole polygons light up instaed of a gradual lighting effect that is blended. Does anyone know what is causing this issue?

#1
04/18/2003 (4:13 pm)
I found the root of the issue. Is it hardcoded into the engine to look in common\lighting for the textures to do the faded dynamic lighting? How do I change where it pulls these lighting textures from? I can't find anything in the script that stores this path.
#2
04/19/2003 (5:33 am)
It appears the lighting textures are hardcoded in TerrData.cc and in interior.cc.