TGB as a library
by netpsycho · in Torque Game Builder · 10/04/2009 (11:22 am) · 3 replies
Hi, I was wondering if it was possible to use the TGB features as a programming library rather than using the WYSIWYG interface or the scripting directly. I am aware that I can get the source code if I want, but does that entail being able to use it as a game engine or is it just so that I can modify the builder to compile a custom version?
I am most interested in how this would work for the iPhone version of TGB as I am looking to get into iPhone development but would like to avoid using Objective-C if I can.
Note: I have asked a similar question before, but I am still a little confused as how the source code works.
I am most interested in how this would work for the iPhone version of TGB as I am looking to get into iPhone development but would like to avoid using Objective-C if I can.
Note: I have asked a similar question before, but I am still a little confused as how the source code works.
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#2
As for merging TGB within TGE, that ended a long time ago. They tried to keep the T2D directory such that you could drop it into TGE and it would just work. GG broke that functionality a while back.
I've spent some time trying to merge the two, but the effort started to swing out of control once I got to behaviors.
IIRC, once T2D is released, it will merge with T3D.
10/04/2009 (5:32 pm)
I have written a lot of games without the WYSIWYG interface. I'll often start with it to get the project built, and then ignore it for the rest of the project (except for the occasional GUI). It takes a little longer, but I feel that I have more control over the project.As for merging TGB within TGE, that ended a long time ago. They tried to keep the T2D directory such that you could drop it into TGE and it would just work. GG broke that functionality a while back.
I've spent some time trying to merge the two, but the effort started to swing out of control once I got to behaviors.
IIRC, once T2D is released, it will merge with T3D.
#3
10/04/2009 (6:11 pm)
yah that would be great, i am trying to look at the feasiblity of intergrating TGB and similar stuff within TGE/T3d so i can have some mini games. The functionality is all there in tgb, but needs to be ported.. you know what i mean.
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