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TGE Shutting down

by Robert Sutton · in Torque Game Engine · 10/04/2009 (8:42 am) · 8 replies

As we all know GG will be discontinuing the sales and support for TGE and TGEA. I would like to tell the public the real reasons :)

We as a community have gotten very much more advanced than GG themselves. Hence why GG hires us community members to do their work for them :)

Anyways, T3D is off of TGE and TGEA Source. If they allowed TGE or TGEA ot survive... the engine would end up exactly like t3d because we as commu8nity members and the resources available to us already can make a T3D engine basically out of TGE source :)


Have a good day.

#1
10/04/2009 (9:53 am)
Quote:I would like to tell the public the real reasons

These have been shared and make perfect sense. In any event, the TGE product is now 2 generations old and it is standard practice to discontinue products which are no longer relevant to a business.

Quote:can make a T3D engine basically out of TGE source

Good luck on that... I imagine you'll eat up $1000 in dev costs well before having anything even close... and then, if you manage it, your reward will be to try and catch up with new Torque 3D features and 3rd party products created in the 3-5+ years it took you :)

#2
10/04/2009 (10:06 am)
So, then if me and a new team wish to use tge, I can give them the program considering they cant buy it anymore correct?

Reason I say this is there is ALOT more that has been done with TGE such as resources, afx, and god knows everything else that just doesnt work in t3d.

Only good thing about t3d is the world editor. Cause the resources and documentation suck. Right now TGE and the resources made by the public can be easyly be making login systems and such, Unlike t3d it will take another god knows how many years for the documentaiton and resources like the ones we have now to become available to t3d.
#3
10/04/2009 (10:10 am)
I don't think 'not available' translates to 'free-for-all'.

You're right that TGE currently has a far wider support base, but frankly that's a function of time. With any new product, support and adoption will have to start at zero.

T3D also has content pipeline and graphics overhaul going for it, and that's just off the top of my head - from one person who doesn't own the engine to another.
#4
10/04/2009 (10:10 am)
"your reward will be to try and catch up with new Torque 3D features and 3rd party products created in the 3-5+ years it took you :)"


Umm, T3D is trying to catch up with TGE ..... and the thirds party products and everything already offered.

So tell me, how is t3d better except for the world editor.

I sware if GG takes away the TGE and TGEA Resources after Nov 1st. GG is going to be screwed because alot of the old school members who have the best knowledge of torque have already left the enviroment due to GG business practices. If we lose their knowledge, It will take us very long to recontribute.

Right now as it stands, TGE is a much better engine I think :)
#5
10/04/2009 (10:13 am)
So, now all people who want to make games after TGE is discontinued. lets say in 5 years no one has the engine except 1 person. That person can only make the game solo by themselves? I know obviously that more peop[le would have it, but still, Catch the drift?

Maybe ill just open up my own forums for TGE
#6
10/04/2009 (10:20 am)
Well, yes. It's old tech, and we move on. People (like me!) will still continue to use the old stuff, but I don't think GG should be bound to keep supporting everything they've ever made.

But be aware that there's the possibility of TGE being released as open-source. I reckon a community would explode around that. And have a look at Josh's Karma project, to add some fantastic features to TGE in a collaborative way.
#7
10/04/2009 (10:26 am)
I don't think it is possible to just make TGE "go away"... and certainly want to see it handled the best way possible. So, I understand where you are coming from Robert.

GarageGames isn't going to make it impossible for people who bought into TGE to make games. They are simply discontinuing the sale of the product which makes perfect sense.

There are definitely a few things to sort out on the matter. But, have some faith... GG rocks after all! :)

#8
10/04/2009 (10:39 am)
Quote:GG is going to be screwed because alot of the old school members who have the best knowledge of torque have already left the enviroment due to GG business practices.

Who? The founding members moved on to found another game engine company, which does not compete with Torque tech for the most part. Other people get jobs in the industry and do their thing, and that's their prerogative- not to mention goal. Others lurk because they have their own projects. And some leave because they just don't want to make games anymore. One or two maybe left because they spazzed out about the website change, but who cares? Do you need your hand held to make your game?

Robert, you like to engage mouth before engaging brain, and you need to correct that. No software supports old versions forever, and you need to get over it. TGE was old tech, and T3D is vastly superior in features (polysoup, ScatterSky, better terrains, better decals, rivers/road editor), art pipeline (editors, Collada is a Godsend), performance, and usability. If someone wants to use TGE, then I think Josh has a great way to support that going forward, and you might want to jump on board with that. Josh knows what he's doing and has the experience to back it up.

But you're just running around like a chicken with its head cut off spouting libel- you know what that is, right? I don't think you do, because you've come dangerously close not only with GG, but with another company since you've popped up on these forums to post badly written rambles a month or so ago. Cut the crap and either make constructive criticisms, make games, or make for the hills.

It's not that GG is above criticism- I have my own complaints that will be voiced about a few things. But your statements are unfounded, untrue, and just plain paranoid.