Game Development Community

Terrain Editor Rendering Issue

by Matt-C · in Torque 3D Professional · 10/03/2009 (7:00 pm) · 4 replies

Hello,

New to GG myself, but I have been following it for quiet some time... Searched for this "bug" or issue I am encountering but doesn`t seem like anyone else is having this issue.

I created a new project, and then utilized the "Create Blank Terrain" option to create a ground for my world, I then created 3 more Terrain blocks and arranged them in a massive square.

I then proceeded to go head and started to make my rough terrain edits, I noticed that on the first Terrain block, everything is smooth and fluid, and when I go to any of the other 3 blocks using the "raise/lower/flatten" options it causes my computer to momentarily freeze for 1-2ms, which is extremely annoying when editing large areas. If I then go back to the first Terrainblock, everything is fluid and smooth.

My blocks have a 1024 Resolution, and I have not added any materials or other objects into the world yet..

Running

Windows 7 RTM
4x147GB SAS Drives (Raid 0) OS partition
Quad Core 2.66Ghz
ATI 4870 X2 2GB

Anyone have any suggestions on things to try, or can replicate this issue?


#1
10/05/2009 (10:27 pm)
Bump for hopefully some reasoning on why this happens.. and only the first terrain block is smooth in editing..
#2
10/05/2009 (10:40 pm)
how much RAM do you have?

As you are running high on RAM (1.6GB++ likely) with these 4 blocks.
#3
10/05/2009 (10:45 pm)
The process currently utilizes 478MBS running the editor...

My machine has 4GB DDR3 Ram...

It is extremely strange as it is ONLY smooth when editing the first block but even a few pixels into any of the other blocks and I get the hesitation..

#4
10/08/2009 (10:53 pm)
We're planning to offcially support multiple terrain blocks like this in 1.1... in theory it should work, but we haven't tested it.