Change project name?
by Mike Rowley · in Torque 3D Professional · 10/03/2009 (2:54 pm) · 5 replies
I'm basing my game off one of the examples and wonder if there is an easy way to change the name of the project?
#2
10/03/2009 (3:40 pm)
I already have a project. I was just looking to see if there was an easy way to change the project name. (without having to look up the old name throughout the project to change it)
#3
10/03/2009 (4:17 pm)
ah got it that i'm not sure as I decided to start fresh with t3d
#4
1. Start fresh (meaning pretty much starting over)
2. Do a find in files and change all the names. (what I may do. Haven't decided yet)
10/03/2009 (7:01 pm)
Thanks for trying Chris. I've come to the realisation that I'm going to have to:1. Start fresh (meaning pretty much starting over)
2. Do a find in files and change all the names. (what I may do. Haven't decided yet)
#5
1) In <old name>/buildFiles/config open up project.conf and project.mac.conf and change the project name in this line:
2) In <old name>/buildFiles/config open up webDeploy.conf and update the following lines with appropriate values:
(I would recommend following the formats of the old names for the new names...like no spaces or all lowercase)
3) In <old name>/buildFiles/config open up webDeploy.mac.conf and update the following lines with appropriate values:
(I would recommend following the formats of the old names for the new names...like no spaces or all lowercase)
4) In <old name>/game rename <old name>.torsion to <new name>.torsion
5) Open your <new name>.torsion file and find and replace all of the references of <project> with <new name> (should be 4 references).
6) In <old name>/game rename <old name>.exe and <old name>.dll to <new name>.exe and <new name>.dll
7) Open up <old name>/game/main.cs and update this line:
7) Open up <old name>/source/torqueConfig.h and update this line:
8) Go through the <old name>/buildFiles folders and remove any .sln, .vcproj, .ncb, .suo, .xcode, or .user files that start with <old name>
9) Run generateProjects.bat/command to build new project files with the correct names
10) Rename the top level <old name> folder to <new name> (having this mismatch can cause issues with the Toolbox.
10/04/2009 (7:07 am)
Here is the steps I use to manually rename a project:1) In <old name>/buildFiles/config open up project.conf and project.mac.conf and change the project name in this line:
beginProject("<old name>");2) In <old name>/buildFiles/config open up webDeploy.conf and update the following lines with appropriate values:
public static $plugin = "Web<old name>"; public static $mimeType = "x-<old name>";
(I would recommend following the formats of the old names for the new names...like no spaces or all lowercase)
3) In <old name>/buildFiles/config open up webDeploy.mac.conf and update the following lines with appropriate values:
public static $identifier = "com.mygamecompany.<old name>"; public static $description = "<old name> Plugin"; public static $mimeType = "x-<old name>";
(I would recommend following the formats of the old names for the new names...like no spaces or all lowercase)
4) In <old name>/game rename <old name>.torsion to <new name>.torsion
5) Open your <new name>.torsion file and find and replace all of the references of <project> with <new name> (should be 4 references).
6) In <old name>/game rename <old name>.exe and <old name>.dll to <new name>.exe and <new name>.dll
7) Open up <old name>/game/main.cs and update this line:
$appName = "<old name>";
7) Open up <old name>/source/torqueConfig.h and update this line:
#define TORQUE_APP_NAME "<old name>"
8) Go through the <old name>/buildFiles folders and remove any .sln, .vcproj, .ncb, .suo, .xcode, or .user files that start with <old name>
9) Run generateProjects.bat/command to build new project files with the correct names
10) Rename the top level <old name> folder to <new name> (having this mismatch can cause issues with the Toolbox.
Torque Owner Chris Sargent
Glorious Software