the status of "setMeshHidden" and "hideMesh"?
by deepscratch · in Torque 3D Professional · 10/03/2009 (2:23 pm) · 1 replies
where do we stand with these two?
I have set up animated hands that steer the wheels of my vehicles, much the same as animated weapon hands, and I want them to remain hidden until a player mounts the vehicle, then to become hidden when he dismounts.
what would the best solution be for this,
I saw there seemed to be some problems with "setMeshHidden" and "hideMesh"?
I have set up animated hands that steer the wheels of my vehicles, much the same as animated weapon hands, and I want them to remain hidden until a player mounts the vehicle, then to become hidden when he dismounts.
what would the best solution be for this,
I saw there seemed to be some problems with "setMeshHidden" and "hideMesh"?
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