Plastic Games 3D Gui Ease integration
by JesseL · in Torque 3D Professional · 10/02/2009 (4:32 pm) · 6 replies
I went through and did all the changes from Beta 5 to SDK 1.0 and I still have one error I can't seem to figure out.
Error 19 error LNK2019: unresolved external symbol "float __cdecl mRandF(void)" (?mRandF@@YAMXZ) referenced in function "public: virtual void __thiscall LightAnimData::animate(struct LightAnimState *)" (?animate@LightAnimData@@UAEXPAULightAnimState@@@Z) lightAnimData.obj
Error 20 fatal error LNK1120: 1 unresolved externals f:TorqueTorque 3D 2009 SDK 1.0My ProjectsArchonDungeongameArchonDungeon_DEBUG.dll
Its really strange.
I didn't even modify that file i'm even pretty sure I didn't even touch anything that should use it. Whats going on?
Error 19 error LNK2019: unresolved external symbol "float __cdecl mRandF(void)" (?mRandF@@YAMXZ) referenced in function "public: virtual void __thiscall LightAnimData::animate(struct LightAnimState *)" (?animate@LightAnimData@@UAEXPAULightAnimState@@@Z) lightAnimData.obj
Error 20 fatal error LNK1120: 1 unresolved externals f:TorqueTorque 3D 2009 SDK 1.0My ProjectsArchonDungeongameArchonDungeon_DEBUG.dll
Its really strange.
I didn't even modify that file i'm even pretty sure I didn't even touch anything that should use it. Whats going on?
About the author
I just realized that if I wanted to create a cat that caught on fire and ran up a telephone pole and then burst into a blue waterfall. That wouldn't be to hard!
#2
10/02/2009 (10:30 pm)
I say: gj! and resource it bro! I am sure it would be well received...since it will save the original author from ever having to do it(if they so chose to do it).
#3
10/05/2009 (12:34 am)
Would love to see a resource on this too :D
#4
01/17/2010 (11:07 pm)
For those interested, theres an mEase in 1.1 Alpha. Haven't tried integrating plastic though. (Dreamarvel here, probably changing to this work account as they just bought T3D and AFX, so this has access to more forums :P)
#5
Yep, 1.1 Alpha already has the easing functions and the GUI integrated, including editing support in the inspector code. It's currently used by the SFX system to supply easing curves on volume fades.
01/18/2010 (5:10 am)
Yep, 1.1 Alpha already has the easing functions and the GUI integrated, including editing support in the inspector code. It's currently used by the SFX system to supply easing curves on volume fades.
#6
02/19/2010 (11:17 am)
Hmmm, It would be nice to have Plastic Tweaker in T3D as well, very nice tool.
Torque Owner JesseL
Pyrotronics-Games